Cannot occur more often than once every X seconds. Your Primary Attack has a X% chance to summon a charging spirit wolf that inflicts X% base damage +X to all enemies in its path. Your attacks have a X% chance to summon a shadow clone for X seconds that gains some of your abilities. Cannot occur more often than once every X seconds per target. Using a skill to grant a buff increases the target's damage done and movement speed by X% for X seconds. Increases all damage you deal by up to X% and your Movement Speed by X%, with less damage bonus the lower your Life, to a minimum of X%. Let these undead minions die, then detonate their bodies. Most boss fights have no minions around, so this requires the Necromancer to bring their own corpses along. Though this may initially look like a Summoner build, the Corpse Explosion Necromancer requires corpses. While it is active, you can order the golem to leap to a nearby location, where it will deal damage and force all nearby monsters to attack it for X seconds. When summoned, it will deal X damage to all nearby enemies and Stun them for X seconds. You may not command more than X total skeletal champions and skeletal mages. Summon an immobile skeletal mage for X seconds that throws bolts of Soulfire in a direction, each dealing X damage to all enemies in the bolt's path. Skeletal champions deal X damage per attack. ![]() Passive: Raise a skeletal champion every X seconds to a max of X. Enemies struck by multiple simultaneous explosions take X% cumulatively reduced damage for each additional hit.Īctive: Command your skeletal champions to charge to a location and increase attack speed by X% for X seconds. ![]() ![]() Throw a ball of Soulfire that explodes when it strikes an enemy, inflicting X damage to the target and X% as much to all other nearby enemies.ĭetonate all corpses in the target area, each corpse dealing X damage to all nearby enemies.
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